Kyle Harrison
article

Saving Retail

David Perell 2017 View original ↗

Saving Retail

Author: David Perell URL: https://www.perell.com/blog/saving-retail One-line: The mall apocalypse is underway, but malls can survive by competing on the vectors Amazon can’t touch — human connection, live entertainment, community, and photographable, status-conferring experiences.

Key claims

  • The death of retail is already underway. One in ten Americans works in retail; overbuilding and changing habits have put the industry — and the malls built on it — into a “great retail apocalypse.”
  • Amazon disrupted malls on convenience — price, selection, transparency, customer service, and soon speed. To survive, malls must compete where technology can’t: fostering human connection, live entertainment, community-building, and out-of-home experiences.
  • The opportunity cost of a mall visit has never been higher — malls now compete with immersive, addictive entertainment and social networks, not just TV and movie theaters.
  • Parking lots are latent value. Malls were built around the automobile; as self-driving cars and Uber reshape transport, malls can convert parking lots into green spaces, restaurants, and entertainment centers — land already owned, rising in value.
  • Malls were always more about entertainment than purchases — a safe indoor place of freedom for teens, a sanctuary for parents.
  • Status is shifting from possessions to experiences. With cameras always on us, we process experiences as potential posts — Baudrillard’s “museumification” of society — and a modern experience’s value tracks its photographability. #Experiences vs. Possessions
  • Return to Gruen’s original vision. Victor Gruen, father of the American mall, envisioned community centers modeled on European town squares — food, drink, zoos, sports — to combat suburban isolation. The future of retail is friendship, loyalty, and community, not selling objects.

Notable quotes

“To defeat the turbulent winds of technological change, shopping malls must compete on vectors that technology cannot accommodate — such as fostering human connection, live entertainment, community-building, and other out-of-home experiences.”

“Status is transitioning from a function of what you own to what you do, from liquid assets to social capital.”

“The value of a modern experience sits in direct relationship to its ability to be photographed, shared, and leveraged as a status symbol.”

How it connects

  • Retail — the central subject; reinvention of brick-and-mortar around experience.
  • Victor Gruen — the mall’s founding community-square vision, revived.
  • Experiences vs. Possessions — status migrating from ownership to activity and social capital.
  • Online Communities — mobile apps as the modern town-square convening mechanism.